https://ejournal.lppmunsap.org/index.php/jege/issue/feedJurnal Edukasi Generasi Emas2025-01-20T14:07:14+08:00Muhammad Agreindra Helmiawanresearch@unsap.ac.idOpen Journal Systems<p>Jurnal Edukasi Generasi Emas (JEGE) is a scientific publication in the field of research articles and article review relating to early childhood education. This journal aims to facilitate scientific works from students, academics and researchers. JEGE contains a variety of educational disciplines in early childhood education. The article through a review process to maintain consistency in scientific disciplines that can contribute to the development of early childhood education.</p> <p>JEGE has a focus on themes relating to early childhood learning, child development, parenting, policy, and other early childhood findings that are useful for early childhood education. <span style="font-size: 0.875rem;">Learning media and educational game tools for early childhood; </span><span style="font-size: 0.875rem;">Traditional games for early childhood; </span><span style="font-size: 0.875rem;">Learning and assessment of early childhood development; </span><span style="font-size: 0.875rem;">Models of education learning for early childhood; </span><span style="font-size: 0.875rem;">Methods and approaches of early childhood learning; </span><span style="font-size: 0.875rem;">Character education for early childhood; </span><span style="font-size: 0.875rem;">Exclusive reportage of early childhood education; </span><span style="font-size: 0.875rem;">Parenting andchild protection; </span><span style="font-size: 0.875rem;">Literacy education for early childhood</span></p>https://ejournal.lppmunsap.org/index.php/jege/article/view/1386Efforts To Improve The Ability To Recognize The Concept Of Numbers In Early Childhood Through Smart Box Media2024-07-15T08:47:39+08:00nita rositarositanita9811@gmail.comErna Roostinernaroostin@ymail.comJenurdinjenurdin@unsap.ac.id<p><em>This research is motivated by the lack of knowledge of the concept of numbers in children so that teachers need to create effective learning to improve children's cognitive abilities. The Smart Box method is one of the methods used in this problem. The purpose of this study is to determine the improvement of the ability to recognize the concept of numbers. This research is a Kemmis and Taggert class action research consisting of 4 components, namely: planning, action, observation and reflection. The subjects in this study are group A children at </em>Babus Salam<em> Kindergarten, </em>Tanjungsiang <em>District, </em>Subang <em>Regency for the 2023-2024 school year. The results of the research through Smart Box media to recognize the concept of children's numbers have increased very well. In the initial data to the first cycle, there was an average increase of 2.3 and the percentage was 40%, including the MB category (starting to develop), from the first cycle to the second cycle, the increase was 0.5, the BB category (not yet developed) and the percentage reached 50% of the MB category (starting to develop). So it can be concluded that Smart Box media can improve the ability to recognize children's number concepts and this can also be included in the aspect of child development, namely cognitive (Piaget, 1936).</em></p> <p><em> </em></p>2024-10-30T00:00:00+08:00Copyright (c) 2024 Jurnal Edukasi Generasi Emashttps://ejournal.lppmunsap.org/index.php/jege/article/view/1525UPAYA MENINGKATKAN KEMAMPUAN MENGENAL SIMBOL HURUF DAN BAHASA EKSPRESIF ANAK USIA DINI MELALUI MEDIA KINTAR2024-10-25T15:38:25+08:00Husnayati Nurun Najmi Laila Fitriahriskaaprilianti877@gmail.comRiska Apriliantiriskaaprilianti877@gmail.comWulanda Aditya Aziswulandaazis45@gmail.com<p><em>This reseach is motivated by the importance of developing children’s ability to recognice letter symbils and expressive languange. This condition is caused by the media used by teachers still not being able to influence the ability to recognize letter symbol and expressive languange. This reseach aims to determine the learning process of smart media in improving the ability to recognize letter symbol and children’s expressive languange. The Classroom Action Recearch (PTK) method used is the Kurt Lewin model, which consists of planning, action, observation and reflection. Reseach subjects in group B with a total of 10 children. Instruments used are observation sheets, perfomance and documentation. Data analysis technique used is quantitative, qualitative analysis with averages and percentages. The results of the recearch show that the use of smart media is effective in improving the ability to recognize letter symbol and expressive languange for children. After the application of smart media in the first cycle the ability to recognize letter symbols and children’s expressive languange increases with the category starting to develop. In the second cycle there is a significant increases, where the ability to recognize letter symbols and expressive languange increases to rearch the very well developed category. So it can be concluded that the smart media learning process can improve the ability to recognize letter symbol and expressive languange for group B children Kober Kartini Dayeuhluhur Village Ganeas District Sumedang Regency</em></p>2024-10-30T00:00:00+08:00Copyright (c) 2024 Jurnal Edukasi Generasi Emashttps://ejournal.lppmunsap.org/index.php/jege/article/view/1526UPAYA MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS ANAK MELALUI PERMAINAN MAZE ALUR PADA ANAK USIA 5-6 TAHUN DI SPS MIFTAHUL BAYYINAH2024-10-25T15:53:08+08:00Tazkiatunisatazkiatunisa022@gmail.comAas Hasanahaashasanah398@gmail.comSiti Noor Rochmahsitinoor_fkip@unsap.ac.id<p><em>This research is motivated by the importance of children's critical thinking skills from an early age. Critical thinking ability is an important thing that can make an individual have the ability to face various problems. This research aims to improve children's critical thinking skills through games maze flow in children aged 5-6 years in Group B SPS Miftahul Bayyinah, Tanjungsiang Village, Tanjungsiang District, Subang Regency. The method used in this research is classroom action research (PTK) with the Kemmis and McTaggart model, which consists of planning, implementation, observation, reflection. The research subjects were 10 children. Data collection uses observation sheets, assignments and documentation with qualitative data analysis techniques that are qualified using criteria. The results of the action obtained an increase in the game learning process maze with cycle 1 reaching an average of 2.88 with a percentage of 50% in the category developing as expected, and cycle II achieving an average of 3.72 with a percentage of 80% in the category developing very well. For critical thinking skills, initial conditions only reached 1.76 with a percentage of 20% in the beginning to develop category, cycle I reached an average of 2.96 with a percentage of 50% of the category developing as expected, and cycle II reached an average of 3.6 with a percentage of 80. % of the category is developing very well, and 82% of teacher performance is in the very good category. So it can be concluded the game learning process maze The plot can improve critical thinking skills in group B children at SPS Miftahul Bayyinah, Tanjungsiang Village, Tanjungsiang District, Subang Regency.</em></p>2024-10-30T00:00:00+08:00Copyright (c) 2024 Jurnal Edukasi Generasi Emashttps://ejournal.lppmunsap.org/index.php/jege/article/view/1527UPAYA MENINGKATKAN LIFE SKILL ANAK USIA DINI MELALUI MEDIA VIDEO ANIMASI PADA KELOMPOK B RA AZ-ZAHRA KECAMATAN RANCAKALONG2024-10-25T16:16:54+08:00Nenden Yuniar Khoeriahmutiswandhinafkip@unsap.ac.idMutiara Swandhinamutiswandhinafkip@unsap.ac.idIda Fitriamutiswandhinafkip@unsap.ac.id<p><em>This research is motivated by the ability of children's life skills at RA Az-Zahra which is still unable to be independent in terms of washing hands, cleaning up toys, storing items that have been used to their original place and throwing garbage in its place. In this study, researchers using animated video media to improve children's life skills. The purpose of this study was to improve children's life skills in RA Az-Zahra. This research uses the type of Classroom Action Research Kemmis and Mc.Taggart model and consists of three cycles. The research subjects consisted of 17 children, eight boys and nine girls. In collecting data, researchers used a direct observation model through observation of children's behavior. The results of research on improving </em><em>life skills in children using animated video media shows that animated video media is able to improve life skills in children, from an average percentage of 50% in the pre-cycle, increased to 76.2% in cycle III, although it has not increased significantly for all aspects. </em></p>2024-10-30T00:00:00+08:00Copyright (c) 2024 Jurnal Edukasi Generasi Emashttps://ejournal.lppmunsap.org/index.php/jege/article/view/1528UPAYA MENINGKATKAN KECERDASAN KINESTETIK ANAK MELALUI PERMAINAN TRADISIONAL SONDAH 2024-10-25T16:33:34+08:00Estiti Riasianitamutiswandhinafkip@unsap.ac.idNurmaya Sofiana Iskandarmutiswandhinafkip@unsap.ac.idDede Suwangsihmutiswandhinafkip@unsap.ac.idMutiara Swandhinamutiswandhinafkip@unsap.ac.id<p><em>This research is motivated by the decline in kinesthetic intelligence in early childhood, this is caused by the physical learning activities carried out not stimulating children's kinesthetic intelligence in carrying out balance, strength and flexibility movements. The golden age occurs between the ages of 0 and 6 years, this period is a very important period for children because this golden age only lasts once in a lifetime. During this period, all aspects of development will be easily stimulated, therefore, stimulation must be carried out in early childhood. One development that must be stimulated is kinesthetic intelligence. This research aims to improve children's kinesthetic intelligence through the traditional sondah game. This research uses the classroom action research method (Classroom Action research) by Kemmis and Mc Taggart which consists of three cycles. Each cycle consists of planning, implementing actions, observing and reflecting. The subjects were 20 children. Data collection techniques were carried out using observation, performance and documentation techniques. In the initial data, the kinesthetic intelligence ability in the observation results only reached 51% and performance 50%. There was a significant increase in cycle III, observation results reached 84% and performance reached 85%. Through the results of this research, it can be concluded that the traditional sondah game can improve children's kinesthetic intelligence.</em></p>2024-10-30T00:00:00+08:00Copyright (c) 2024 Jurnal Edukasi Generasi Emashttps://ejournal.lppmunsap.org/index.php/jege/article/view/1550STIMULASI KEMAMPUAN KEPEMIMPINAN ANAK MELALUI IMPLEMENTASI MODEL PEMBELAJARAN STUDENT TEAMS ACHIEVEMENT DIVISION (STAD)2024-11-01T10:21:46+08:00Ajeng Sri Hikmayaniajeng.childhood@gmail.comHasanah Assegaffhasanahassegaff@gmai.com<p><em>Leadership is part of children's social development that requires early stimulation to become an independent child and have principles when they are adults. It is still found that the learning process of educators often directs children, produces the same work, and lacks in expressing ideas/concepts according to their opinions so that children tend to follow what has been designed in learning but minimal in the results of their own decisions. The purpose of the study was to determine how the learning process with the Student Teams Achievement Division (STAD) learning model stimulates children's leadership abilities and to determine the increase in children's leadership abilities through the use of the STAD learning model. The researcher used Classroom Action Research. The subjects in this study were 15 children. Based on the results of data analysis, it is known that the learning process of children using the STAD learning model opens up opportunities for children to make their own decisions. Children are stimulated to actively express ideas/concepts according to their opinions and work together with their friends. The learning process in cycle I reached 50%, cycle II 70%, and cycle III 90%. Children's leadership abilities in cycle I reached 30%, cycle II 60%, and cycle III 90%. This can be seen from the significant increase in two indicators, namely being able to make decisions on their own and being able to work together with friends. </em></p>2024-10-30T00:00:00+08:00Copyright (c) 2024 Jurnal Edukasi Generasi Emashttps://ejournal.lppmunsap.org/index.php/jege/article/view/1551EFEKTIVITAS MEDIA AUDIO VISUAL DALAM EDUKASI ANTIBULLYING PADA ANAK2024-11-01T10:34:57+08:00Siti NurainiAini71587@gmail.comMamat Rohimatmamat.rohimat99@yahoo.comWulanda Aditya Aziswulandaadityaazis91@gmail.com<table width="593"> <tbody> <tr> <td width="387"> <p><em>The issues in this research are based on the idea that character development must begin at an early age. Strengthening character education is essential to minimize cases of bullying. To address this issue, the researcher implemented audio-visual media by presenting animated videos that are expected to be suitable for early childhood, making it easier for children to remember and understand the content of the videos. This study aims to enhance the effectiveness of audio-visual media and identify the obstacles to bullying through audio-visual media in anti-bullying education for children. The research method used is the Classroom Action Research (CAR) method, with the research design based on the Kemmis and McTaggart model. The subjects of this study are children in group B at Kober Tunas Harapan, Cibugel District, Sumedang Regency, for the 2023/2024 academic year, consisting of 12 children—3 girls and 9 boys. The data collection techniques employed in this study are observation and documentation. Based on the data analysis results, the average score in the pre-cycle was 2.33, in cycle I was approximately 2.64, and in cycle II was around 3.04, which falls into the successful category. Thus, it can be concluded that the effectiveness of audio-visual media in anti-bullying education for group B children shows a significant improvement in learning outcomes before and after the intervention. </em></p> </td> </tr> </tbody> </table>2024-10-30T00:00:00+08:00Copyright (c) 2024 Jurnal Edukasi Generasi Emashttps://ejournal.lppmunsap.org/index.php/jege/article/view/1552POLA ASUH ORANG TUA DALAM MENSTIMULASI KEMANDIRIAN ANAK USIA DINI DI DESA CILEMBU KECAMATAN PAMULIHAN KEBUPATEN SUMEDANG2024-11-01T10:49:05+08:00santi Lestarisanticilembu31@gmail.comGaharani Saraswatigaharani_fkip@unsap.ac.idJenurdinjenurdin@gmail.com<table width="593"> <tbody> <tr> <td width="387"> <p><em>Independence is essential for children to prepare them for life in society in the future. Parents need to provide stimulation through daily parenting practices to enhance children's independence through habitual routines. This study uses a qualitative approach with a case study method. The research instruments used in this study include observation sheets, interview sheets, and documentation. The subjects of this research are 5 parents and 5 children at TK Mardi Santosa 2, Cilembu Village, Pamulihan District, Sumedang Regency. The results of the study on parenting styles are as follows: a) in Family 1, the child is not yet independent and still requires assistance from adults; the parents in this family provide a democratic parenting style. b) in Family 2, the child is capable of independence, and the parenting style applied by the parents is also democratic. c) in Family 3, the child is not independent, and the parents' style is indulgent. d) in Family 4, the child is independent, with a democratic parenting style. e) in Family 5, the child is independent but sometimes seeks help from adults; the parenting style in this case is authoritarian. Parents stimulate children's independence by teaching them to dress neatly and politely, as well as to maintain cleanliness and health. Factors influencing the process of stimulating independence in children include the child's lack of self-awareness in performing tasks, parents who overly pamper their children, and parents who do not have time due to busy work schedules.</em></p> </td> </tr> </tbody> </table>2024-10-30T00:00:00+08:00Copyright (c) 2024 Jurnal Edukasi Generasi Emashttps://ejournal.lppmunsap.org/index.php/jege/article/view/1553UPAYA MENINGKATKAN LITERASI SAINS ANAK USIA DINI BERBANTUAN MEDIA PEMBELAJARAN KOMIK MELALUI METODE BERCERITA2024-11-01T11:04:34+08:00Nanan Antisanananantisa20011@gmail.comErna Roostinernaroostin_fkip@unsap.ac.idMayasarimayasari.sunjaya@gmail.com<p><em>This research is motivated by the problem of low children's scientific literacy which is caused by a lack of supporting materials and teacher creativity in creating interesting learning media for children. Especially in creating and implementing comic learning media through the storytelling method to increase children's scientific literacy. This research aims to increase scientific literacy. This research uses Classroom Action Research (PTK) with the Kemmis and Taggart model. The results from the field show that the average score increase between the initial conditions and cycle I was 0.7 and the percentage increase was 0% in the Not Yet Developed (BB) category. Then the average increase between cycle I and cycle II was 1.1 with a difference in percentage increase of 40% in the Starting to Develop (MB) category. Furthermore, the increase between cycle II and cycle III was 0.4 in the Not Yet Developed (MB) category and a percentage increase of 60% in the Developing According to Expectations (BSH) category. Thus, comic learning media can improve scientific literacy skills. The benefit of this research is to increase students' insight into increasing the scientific literacy of early childhood with the help of comic learning media through the storytelling method.</em></p>2024-10-30T00:00:00+08:00Copyright (c) 2024 Jurnal Edukasi Generasi Emas